The Project
The Project
General Objective
Our overarching goal is to increase the capacity of youth workers to equip young people with the skills and knowledge necessary for the green transition.
Specific Objectives
To achieve our general objective, we have set the following specific goals:
Equip Youth Workers: Provide youth workers with support tools to assess and enhance young people’s sustainability competencies.
Innovative Educational Resources: Develop and offer game-based educational resources to improve sustainability competencies.
Empower Youth: Enable young people to become proactive agents of change for environmental and sustainable development.
Key Activities
To reach these objectives, the project encompasses a series of well-structured activities:
- Gamified Assessment Tool: Design, validate, and refine a Sustainability Competence Assessment Tool that is engaging and user-friendly for both youth and youth workers.
- Educational E-Games: Develop and pilot digital educational games aimed at fostering the competencies outlined in the European Sustainability Competence Framework (GreenComp).
- Workshop Scenarios: Co-design interactive workshop scenarios that promote sustainability competencies through hands-on learning experiences.
- Instructional Materials: Create comprehensive instructional materials to support youth workers and trainers in delivering effective sustainability education.
- Training of Trainers: Conduct training sessions for youth workers to empower them with the knowledge and skills needed to utilize these innovative tools.
- Dissemination Activities: Engage in communication and dissemination efforts to share our results, tools, and best practices with a broader audience.
Expected Results
The Game Comp Erasmus project aims to deliver tangible and impactful outcomes:
Gamified Assessment Tool: An innovative tool to evaluate and enhance young people’s proficiency in sustainability competencies.
Educational Games and Workshop Scenarios: A suite of 60 digital educational games and 60 workshop scenarios designed to cover each of the 12 competencies in GreenComp.
Empowered Youth Workers: At least 250 youth workers will be equipped with cutting-edge resources and tools for sustainability education.
Empowered Youth: A minimum of 200 young people will be empowered to act as agents of change, driving environmental and sustainable development initiatives.
By addressing key priorities such as environmental awareness, climate change, and youth employability, the Game Comp Erasmus project directly contributes to the EU Youth Strategy’s Goal 10: Sustainable Green Europe. Our innovative approach leverages game-based learning to create a dynamic and engaging educational experience that not only raises awareness but also inspires action among young people and youth workers alike.
Join us as we pave the way for a sustainable future, empowering today’s youth to become tomorrow’s leaders in environmental stewardship and sustainability.